Method for Synthesising Resilient Architectures of Virtual and Augmented Reality Systems
DOI:
https://doi.org/10.32515/2664-262X.2026.13(44).59-72Keywords:
virtual reality (VR), resilience, VR architecture, fault tolerance, error mitigation, system reliabilityAbstract
The article considers the problem of ensuring the stability of augmented (AR) and virtual (VR) reality systems, which are characterized by high sensitivity to performance violations and hardware and software failures. Most existing approaches focus on the analysis of fixed architectures, leaving open the issue of automated synthesis of systems that are stable by design.
A new method for analytical synthesis of AR/VR architectures is proposed, which is based on a formal model that links a 20-dimensional vector of mitigation parameters with seven key stability metrics: reliability, availability, fault tolerance, integrity, recovery time, performance stability, and user safety. The design problem is formulated as a multi-criteria optimization problem, for the solution of which a genetic algorithm is used.
Experimental validation conducted in the Simulink environment confirmed the effectiveness of the method. The results showed that the synthesized architecture provides an improvement in the overall resilience index by 19.4% compared to the base configuration under strict operational constraints. In particular, a significant increase in the availability indicators (+82.2%) and recovery time (+39.9%) was achieved. The proposed approach allows for quantitative assessment and optimization of architectural solutions at the design stage.
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